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1. The "If ships had useful bonuses" game... - in Ships and Modules [original thread]
Dramiel: Remove "25% bonus to Small Projectile Turret damage" and replace it with "25% bonus to Salvaging speed". (Oh, and name it "Tchell Dahhn's Modified Dramiel".)
- by Tchell Dahhn - at 2009.02.02 20:21:00
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2. What ninja salvager ship??? - in Ships and Modules [original thread]
Originally by: Tonglil There is one ship I use for all in one and it would work better than all of these things mentioned above. /me clears throat... Damn. You got me with the "all in one" comment. Sadly, you may be right (I'm not goi...
- by Tchell Dahhn - at 2009.01.21 17:20:00
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3. surprise attack setup question - in Ships and Modules [original thread]
Sit in a lowsec belt, with your ship named "David Goldline's Rifter", and when someone appears in a frigate, type "SURPRISE!" in local.
- by Tchell Dahhn - at 2009.01.20 19:08:00
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4. What ninja salvager ship??? - in Ships and Modules [original thread]
Originally by: McRoll Try a Stabber. I flew it a while, it can fit a recon probe launcher and salvagers and is pretty fast with afterburner and nanofiber. I just dont like to switch ships between scanning and salvaging, if you want to sacr...
- by Tchell Dahhn - at 2009.01.16 18:46:00
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5. What ninja salvager ship??? - in Ships and Modules [original thread]
Originally by: SirMoric Salvagers, the carebears of the carebear community Says you. We're Recruiting!
- by Tchell Dahhn - at 2009.01.16 02:40:00
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6. What ninja salvager ship??? - in Ships and Modules [original thread]
Originally by: Deadeye Devie Sweet advice guys....thanks for clearing up some of the main points for me....wish me luck!!! My Executioner Fit was as follows: Lows: Overdrive Injector II, Nanofiber Internal Structure II Mids: Small Shi...
- by Tchell Dahhn - at 2009.01.16 02:27:00
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7. best salvager still the catalyst? - in Ships and Modules [original thread]
Originally by: Gavin DeVries If all you're doing is salvaging and not looting, then probably the Vigil is best. It's fast, salvage doesn't take up much cargo space (aside from those metal scraps) and it's agile. I'm not certain about the c...
- by Tchell Dahhn - at 2009.01.08 20:08:00
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8. best salvager still the catalyst? - in Ships and Modules [original thread]
Salvaging? Such an ambiguous term. The Best Salvage Ship in game is either a Frigate or Interceptor, as they're faster than any slow-as-molassas ship even with tractors, and have more than ample cargo space for salvage. Now, if you're asking what...
- by Tchell Dahhn - at 2009.01.08 00:19:00
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9. Salvaging? Is that a MUST? - in Ships and Modules [original thread]
Originally by: Venomae Salvaging skill ONLY increases the base chance to get salvage from the wreck. IT DOES NOT MAKE SALVAGING FASTER! The way you posted this is incorrect, however, I know what you're trying to say. Salvaging skil...
- by Tchell Dahhn - at 2008.12.29 16:21:00
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10. Salvaging? Is that a MUST? - in Ships and Modules [original thread]
Originally by: Jack Jombardo Is it fun to salvage? Hell NO! It's the most boring job in EvE you can find :(. Not the way we do it, my friend! We're Recruiting!
- by Tchell Dahhn - at 2008.12.29 15:01:00
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11. Pilgrim vs. Curse - in Ships and Modules [original thread]
Ah, I see. It's my perception at fault, and not the mighty EFT. No worries, then. I always thought that "Force Recons" and "Combat Recons" had their own group within EFT, but it looks like either I'm mistaken, or else they've been teamed together...
- by Tchell Dahhn - at 2008.12.19 15:46:00
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12. Pilgrim vs. Curse - in Ships and Modules [original thread]
I've just been working on EFT, and noted that the Pilgrim receives a "Recon Ships Skill Bonus of 96%-100% Cloaking Device CPU use per level", while the Curse does not. Is this a mistake in EFT? I believe that since this is a "Recon Ships Skill Bo...
- by Tchell Dahhn - at 2008.12.19 15:38:00
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13. How exactly does one kill a Falcon? - in Ships and Modules [original thread]
The solution. We're Recruiting!
- by Tchell Dahhn - at 2008.11.28 14:26:00
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14. Salvagers - in Ships and Modules [original thread]
Originally by: Horchan Nothing in game will modify what you receive when you successfully salvage. Correct. Originally by: Horchan The skill and any rigs/implants that affect salvaging only increase your chance for successfull...
- by Tchell Dahhn - at 2008.08.28 14:16:00
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15. ninja salvaging pimp vigil - in Ships and Modules [original thread]
Originally by: Joe Starbreaker The tough decision was what to put in the two mid slots after the afterburner. I don't think the ship really needed the battery, as it was easily cap stable and I have great cap skills. The sensor booster I j...
- by Tchell Dahhn - at 2008.08.28 14:11:00
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16. Pilgrim and tracking disruptors. - in Ships and Modules [original thread]
We're Recruiting!
- by Tchell Dahhn - at 2008.08.05 17:04:00
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17. Salvaging? - in Ships and Modules [original thread]
Originally by: Joe Starbreaker In before Tchell In be... DAMMIT! Ah well - I'll just go ahead and agree with the second poster. Since the OP has stated "Mission Salvaging", the best ship for him would probably be a Destroyer, but I mi...
- by Tchell Dahhn - at 2008.07.18 00:58:00
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18. Caldari ninja aalvage frigate - in Ships and Modules [original thread]
Originally by: Dedalus77 I have a Heron for scanning out mission runners. Then I dock and jump into a Condor - it's the fastest Caldari frig, has enough cargo room for salvage (I don't loot) and can fit 3 salvagers, some shield tank, and...
- by Tchell Dahhn - at 2008.07.16 18:57:00
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19. Help with probes? - in Ships and Modules [original thread]
By any chance, are you looking for a Corporation? We're Recruiting!
- by Tchell Dahhn - at 2008.07.15 18:24:00
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20. Nano Vexor setup?? - in Ships and Modules [original thread]
Edited by: Tchell Dahhn on 15/07/2008 17:18:51 I like this configuration: Lows: Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II Mids: 10MN Afterburner II ECM - Mu...
- by Tchell Dahhn - at 2008.07.15 17:18:00
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